In the Balance: Towards a Taxonomy of Game Balance

Summary

Game balance is a crucial yet polarizing aspect of game development, sparking debate among players and developers alike. We aim to explore the diverse dimensions of game balance, offering a unified taxonomy to guide more effective game design and player engagement.

Role
UX Research, Project Management

Tools
Docs, Excel, Qualtrics

Team
Samuel Shields, Sungyeon Yoon

Timeline
January 2024 - Present

Problem

We aim to understand the unclear, varied definitions of game balance that challenge developers in creating consistently engaging experiences.

Process

Literature Review

Conducted an extensive review of existing academic papers on game balance, analyzing 100+ publications to gather varying definitions and frameworks for balance.

Taxonomy Development

Synthesized findings into a taxonomy that categorizes game balance into ten unique dimensions, providing a structured framework for the concept.

Survey

Designed and distributed a survey to gather player perspectives on game balance, focusing on their definitions, perceptions, and emotional responses to imbalance in games.

Iteration and Analysis

Collected and analyzed 40+ players responses to identify trends and understand how player definitions of balance compare to academic perspectives.

Outcome

Unified Taxonomy of Game Balance

Created a taxonomy with ten distinct dimensions of game balance, addressing both academic and player perspectives, which provides a cohesive framework for understanding balance.

Academic vs. Non-Academic Perspectives

Identified areas where player expectations align with or differ from academic views, especially regarding difficulty, variability, and aesthetics, giving insights into where developer focus may need adjustment.

Practical Design Recommendations

Developed actionable guidelines for game designers, helping them prioritize balance dimensions according to player expectations and improve engagement across various game genres.

Reflections

Key Insights

  • Bridging academic theories with player perspectives adds practical value, highlighting the importance of aligning design practices with real-world player expectations.

Challenges

  • Synthesizing diverse definitions of game balance across academic sources and player feedback was challenging due to the subjective, multifaceted nature of balance.

  • The survey’s limited sample size and demographic scope may affect the generalizability of findings, suggesting that future studies could benefit from a larger, more diverse participant pool.

Limitations

  • The survey’s limited sample size and demographic scope may affect the generalizability of findings, suggesting that future studies could benefit from a larger, more diverse participant pool.

  • The evolving nature of game balance indicates that the taxonomy may need ongoing adaptation to stay relevant with industry advancements.

For Future Implications…

  • Proposed areas for further study to refine the taxonomy and enhance understanding of balance in emerging gaming contexts, supporting both research and practical applications.

  • As gaming genres and technologies evolve, this taxonomy could become a standard in game design education and practice, highlighting the value of inclusive, player-focused research to enrich game development.

Next
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Class Project: Diverse Gamer